The work on putting together the movement material started with understanding how the different runes fall into place one after the other. I chose to create a linear timeline that would give me visual indications when one idea (rune) starts and ends. This allowed me to see where they overlap and for how long.
Once the timeline was ready, it was time to fill in the movement. For the most part I leaned into a combination of the shape of the rune and it's meaning. For example, the rune "stillness" became a handstand that held in a brief moment of suspension with the body making a straight vertical line. Whenever two or more runes would overlap in time I made the choice to use one of the following approaches for having them coexist in the choreography:
Once the timeline was ready, it was time to fill in the movement. For the most part I leaned into a combination of the shape of the rune and it's meaning. For example, the rune "stillness" became a handstand that held in a brief moment of suspension with the body making a straight vertical line. Whenever two or more runes would overlap in time I made the choice to use one of the following approaches for having them coexist in the choreography:
- having the second rune overpower the first for it's duration, - make the two movements alternate, co-creating an active interaction between them, - allocate body parts for either rune and have them shape the movements in space simultaneously. Playing around with the runes I made a few additional visual representations that would help me memorize and move through the sequence. Noticing: Reflecting on the movement created, it took on a very "front oriented" nature, as the creation process mostly took place with the steady camera plane in mind. Adding a second camera angle (90 degrees rotated from the first) gave me a chance to make details of movement facing parallel to the camera plane be visible. To arrange the composition in time, I recorded a "seconds track" in which I could hear every second being counted out for one minute and thirty seconds. Playing this into bluetooth headphones after memorizing the starting and ending points of all rune segments allowed me to keep the movement consistent. The sound score I layered on top of the movement in post production was a recording of a severe thunderstorm captured in Tallahassee, FL in the summer of 2020. |
The constant beating of thunder in harsh weather conditions tied in for the difficulty of the times, the calm steady mindset required to navigate it, and served as a link to Norse culture, where thunder and lightning were manifestations of the presence of Gods.